Transforming Spaces into Dynamic Galleries

The proliferation of public digital art as a medium, coupled with a growing digitally native population is reshaping the way art is being consumed in interior spaces. Fueled by the increasing accessibility of interactive media technologies, which have given birth to new art forms and challenging traditional notions of art and performance. The demand for expressing art in the digital world and social media has been driven by the digital revolution and the widespread adoption of smart devices. (Shahriar & Hayawi, 2021)

The newfound ability to curate and manipulate digital art pieces is transforming interior spaces into dynamic, ever-changing galleries that reflect seasons, personal tastes and moods. This shift has been facilitated by the development of large-scale video walls, video displays that mimick paintins and interactive art installations that allow art collectors and interior designers to personalise their environments and engage with digital art in new and innovative ways. (Xiao & Deling, 2016) (Hürst et al., 2016) (Cabannes et al., 2019) (Truckenbrod, 1986)

As digital art continues to evolve, it is providing a continually-changing art world with the sustained motivations and raw materials for cultural production, thereby enriching our cultural ecology. Furthermore, the expansion of art through online virtual museums and digital art platforms has provided new avenues for cultural production and engagement, connecting art, society, and viewers in unprecedented ways. (Xiao & Deling, 2016)

The fusion of humans and machines has changed how viewers approach knowledge, and the virtual and the real together constitute a mixed reality, sparking new negotiations between audiences and artworks. (Xiao & Deling, 2016)


Cabannes, V., Kerdreux, T., Thiry, L., Campana, T., & Ferrandes, C. (2019). Dialog on a canvas with a machine. In arXiv (Cornell University). Cornell University. http://export.arxiv.org/pdf/1910.04386
Hürst, W., Tan, X. J., & Coninck, F. de. (2016). Using Digital Extensions to Create New VR Museum Experiences (p. 1). https://doi.org/10.1145/3001773.3001822
Shahriar, S., & Hayawi, K. (2021). NFTGAN: Non-Fungible Token Art Generation Using Generative Adversarial Networks. In arXiv (Cornell University). Cornell University. https://doi.org/10.48550/arxiv.2112.10577
Truckenbrod, J. (1986). Creative computer imaging. In Computers & Graphics (Vol. 10, Issue 2, p. 191). Elsevier BV. https://doi.org/10.1016/0097-8493(86)90046-4
Xiao, Z., & Deling, Y. (2016). The expansion of art through cultural postproduction in online virtual museums (p. 51). https://doi.org/10.1145/3014027.3017433
Zhao, Y., Guo, D., Lian, Z., Gao, Y., Han, J., Feng, J., Wang, G., Zhou, B., & Li, S. (2024). Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres. In arXiv (Cornell University). Cornell University. https://doi.org/10.48550/arxiv.2409.19690

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The Digital Human Experience: Exploring the Intersection of Digital Art and the Modern Condition